Most recent edit on 2007-01-12 16:53:56 by CyrilleDamez
Additions:
To simulate Ambient Occlusion create an FXFilter to FXMap box and use it to convert your height map into an Fx-Map. Then parametrize a HSL filter with it and apply it on your diffuse map. Invert the HSL filter gradient (i.e. make the black gradient key white and resp. the white key black) and move the luminance slider on the left according to the amount of light you need.
To obtain a more scattered effect, you can also blur the height map by passing it through a new uniform blur filter before the FXFilter to FXMap.
Deletions:
To simulate Ambient Occlusion create an FXFilter to FXMap box and use it to convert your height map into an Fx-Map.
Then parametrize a HSL filter with it at the end of your diffuse map compositing graph.
Invert your filter gradient and move the luminance slider on the left according to the amount of light you need.
To obtain a more scattered effect:
you can also create a colorize filter just next the FXFilter to FXMap and then plug on it a new uniform blur filter and set it the way you want.
Then create another FXFilter to FXMap an plug the uniform blur filter on it.
Now coninue the same way than ealier:
Parametrize a HSL filter with it at the end of your diffuse map compositing graph.
Invert your filter gradient and mobe the luminance slider on the left in fonction of the effect you need.
Edited on 2007-01-12 16:39:44 by CyrilleDamez
Additions:
This tutorial assumes you have already created a graph with a diffuse output, part of which renders a height map, which may be used e.g. to compute a normal map, or as an input for an emboss filter.
To simulate Ambient Occlusion create an FXFilter to FXMap box and use it to convert your height map into an Fx-Map.
Then parametrize a HSL filter with it at the end of your diffuse map compositing graph.
Invert your filter gradient and move the luminance slider on the left according to the amount of light you need.
To obtain a more scattered effect:
Deletions:
To simulate Ambient Occlusion create a FXFilter to FXMap box and plug it at the end of your height map compositing graph.
And then parametrize a HSL filter with it at the end of your diffuse map compositing graph.
To obtain a more scatered effect:
Oldest known version of this page was edited on 2006-11-10 15:08:16 by GillesFleury []
Page view:
To simulate Ambient Occlusion create a
FXFilter to FXMap box and plug it at the end of your height map
compositing graph.
And then parametrize a
HSL filter with it at the end of your diffuse map
compositing graph.
Invert your filter gradient and mobe the luminance slider on the left in fonction of the effect you need.
To obtain a more scatered effect:
you can also create a
colorize filter just next the
FXFilter to FXMap and then plug on it a new
uniform blur filter and set it the way you want.
Then create another
FXFilter to FXMap an plug the
uniform blur filter on it.
Now coninue the same way than ealier:
Parametrize a
HSL filter with it at the end of your diffuse map
compositing graph.
Invert your filter gradient and mobe the luminance slider on the left in fonction of the effect you need.