Most recent edit on 2006-10-25 14:39:47 by CyrilleDamez

Additions:
Procedural Textures are textures computed by a program reading input parameters and turning these into a rasterized image, thanks to a predefined algorithm.
FX Maps are the base of the procedural textures defined within ProFX2. Combined FX Maps and Filter Nodes, using the Compositing Graph of MaP Zone 2, are defined as the procedural textures then computed on-the-fly by ProFX2.


Deletions:
Procedural Textures are textures computed by a program reading input parameters and turning these into a rasterize image, thanks to a predefined algorithm.
FX Maps are the base of the procedural textures defined within ProFX2. Combined FX Maps and Filter Nodess, using the Compositing Graph of MaP Zone 2, are defined as the procedural textures then computed on-the-fly by ProFX2.




Edited on 2006-10-25 12:53:31 by NicoWirrmann

Additions:

Procedural Textures





Edited on 2006-09-15 13:19:02 by GillesFleury

Additions:
Category: CategoryGraphism



Oldest known version of this page was edited on 2006-09-13 21:11:31 by DrD []
Page view:
Procedural Textures are textures computed by a program reading input parameters and turning these into a rasterize image, thanks to a predefined algorithm.

ProFX2 is a middleware for the authoring and on-the-fly rendering of procedural textures.

FX Maps are the base of the procedural textures defined within ProFX2. Combined FX Maps and Filter Nodess, using the Compositing Graph of MaP Zone 2, are defined as the procedural textures then computed on-the-fly by ProFX2.
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