Most recent edit on 2006-10-25 14:39:47 by CyrilleDamez
Additions:
Procedural Textures are textures computed by a program reading input parameters and turning these into a rasterized image, thanks to a predefined algorithm.
FX Maps are the base of the procedural textures defined within ProFX2. Combined FX Maps and Filter Nodes, using the Compositing Graph of MaP Zone 2, are defined as the procedural textures then computed on-the-fly by ProFX2.
Deletions:
Procedural Textures are textures computed by a program reading input parameters and turning these into a rasterize image, thanks to a predefined algorithm.
FX Maps are the base of the procedural textures defined within ProFX2. Combined FX Maps and Filter Nodess, using the Compositing Graph of MaP Zone 2, are defined as the procedural textures then computed on-the-fly by ProFX2.
Edited on 2006-10-25 12:53:31 by NicoWirrmann
Additions:
Procedural Textures
Edited on 2006-09-15 13:19:02 by GillesFleury
Additions:
Category:
CategoryGraphism
Oldest known version of this page was edited on 2006-09-13 21:11:31 by DrD []
Page view:
Procedural Textures are textures computed by a program reading input parameters and turning these into a rasterize image, thanks to a predefined algorithm.
ProFX2 is a middleware for the authoring and on-the-fly rendering of procedural textures.
FX Maps are the base of the procedural textures defined within
ProFX2. Combined
FX Maps and
Filter Nodess, using the
Compositing Graph of
MaP Zone 2, are defined as the procedural textures then computed on-the-fly by
ProFX2.