Most recent edit on 2007-01-12 18:33:41 by CyrilleDamez

Additions:
Copy or create a link to the FxMaps presets named "BnW_Spots" and the "Dirt_2"
Use the first preset for the diffuse and normal map:
To make the texture look more subtly original, use the second preset directly as an input for the Alpha Node to create a different specular effect on the paint.
Don't hesitate to change and play with the "Alpha" controled by another preset. Some results can be really cool.


Deletions:
Load the Presets named "BnW_Spots" and the " Dirt_2"
Use the first preset for the Diffuse and Normal Map.
Use the second preset Directly as the Alpha Node to Create a different specular effect on the paint.
The Texture look more Original and not really basic.
Don't Hesitate to change and play with the "Alpha" controled by another preset some results can be really cool.
Benjamin




Edited on 2006-10-26 15:01:11 by BenjaminMarechal

Additions:
Benjamin

Deletions:
Ben



Edited on 2006-10-26 15:00:57 by BenjaminMarechal

Additions:
Ben



Edited on 2006-10-26 14:59:50 by BenjaminMarechal

Additions:
Category:
CategoryGraphism




Oldest known version of this page was edited on 2006-10-26 14:59:02 by BenjaminMarechal []
Page view:
How To Create a Simple PaintedTexture.

Load the Presets named "BnW_Spots" and the " Dirt_2"

Use the first preset for the Diffuse and Normal Map.
Compositing Graph

Use the second preset Directly as the Alpha Node to Create a different specular effect on the paint.
The Texture look more Original and not really basic.
Don't Hesitate to change and play with the "Alpha" controled by another preset some results can be really cool.

Compositing Graph

Example

Compositing Graph
Page was generated in 0.1323 seconds