Most recent edit on 2007-01-12 18:25:45 by CyrilleDamez

Additions:

How to make a specular map to simulate metal scratches



Deletions:

How to make a Metal Scratches specular map.





Edited on 2007-01-12 18:24:58 by CyrilleDamez

Additions:
In the diffuse map the scratches might be dark on the diffuse map and shiny on the specular map. No need to use or add scratches in the normal map.
For that just colorize the Scratches in black or some other dark color.
Specular might be in white or any other light color.
Branch the specular white scratches into an alpha filter node and adjust its gradient so as to just see the scratches.
You can use this trick for any type of metal. Don't forget that bright colors are shinier.
(use it with a light orange/brown color like "Bronze" in the diffuse map)


Deletions:
In the diffuse map the scratches might be Dark on Diffuse and Shiny on the Specular.
No need to use or add Scratches in the Normal map result.
For that just colorize the Scratches in black or other dark color.
Specular might be in white or other light color.
Branch the Specular White Scratches into the Alpha Gradient and Adjust it in function to just see the Scratches.
You can use this trick fo any Type of metal. Don't forget that bright colors are more Shiny.
(use it with a light orange/brown color like "Bronze" in diffuse)




Edited on 2007-01-12 18:17:57 by CyrilleDamez

Deletions:
Hello there !!
Enjoy !!
Benjamin




Edited on 2006-10-26 17:35:17 by NicoWirrmann

Additions:

How to make a Metal Scratches specular map.



Deletions:

How to make a MetalScratches specular map.





Edited on 2006-10-26 17:35:08 by NicoWirrmann

Additions:

How to make a MetalScratches specular map.



Deletions:
How to make a MetalScratches specular map.



Edited on 2006-10-25 18:09:04 by BenjaminMarechal

Additions:
For that just colorize the Scratches in black or other dark color.

Deletions:
For that just colorize the Scratches in black or other dark Color.



Edited on 2006-10-25 18:08:34 by BenjaminMarechal

Additions:
How to make a MetalScratches specular map.

Deletions:
How to configure Specular Sctraches effect For a Metal texture.



Edited on 2006-10-25 15:21:58 by BenjaminMarechal

Additions:
For that just colorize the Scratches in black or other dark Color.

Deletions:
For that Just Colorize your Scratches in black or other dark Color.



Edited on 2006-10-25 15:21:04 by BenjaminMarechal

Additions:
Branch the Specular White Scratches into the Alpha Gradient and Adjust it in function to just see the Scratches. Now look at the 3d Preview to view the result.

Deletions:
Branch the Specular White Scratches into the Alpha Gradient and Adjust it in function to see just the Scratches.
Now look at the d Preview to see the Specular effect.




Edited on 2006-10-25 15:19:43 by BenjaminMarechal

Additions:
(use it with a light orange/brown color like "Bronze" in diffuse)

Deletions:
(use it with a light orange/brown color like Bronze in diffuse)



Edited on 2006-10-25 15:18:36 by BenjaminMarechal

Additions:
In the diffuse map the scratches might be Dark on Diffuse and Shiny on the Specular.
(use it with a light orange/brown color like Bronze in diffuse)
Enjoy !!
Benjamin


Deletions:
in the diffuse map the scratches might be Dark and Shiny on the Specular map.
(use it with a light orange/brown color in diffuse like Bronze)
Ben




Edited on 2006-10-25 15:10:27 by BenjaminMarechal

Additions:
Ben

Deletions:
BenjamIn



Edited on 2006-10-25 15:10:13 by BenjaminMarechal

Additions:
BenjamIn

Deletions:
BenjamIn Marechal



Edited on 2006-10-25 15:10:03 by BenjaminMarechal

Additions:
You can use this trick fo any Type of metal. Don't forget that bright colors are more Shiny.
(use it with a light orange/brown color in diffuse like Bronze)


Deletions:
You can use this trick fo any Type of metal. Dont forget that bright colors are more Shiny.
(use it with a light orange/brown color in duffuse to simulate Bronze texture)




Edited on 2006-10-25 15:08:52 by BenjaminMarechal

Additions:
in the diffuse map the scratches might be Dark and Shiny on the Specular map.
BenjamIn Marechal


Deletions:
in the diffuse map the scratches are Dark and they have to be Shiny on the Specular map.



Edited on 2006-10-25 14:35:14 by BenjaminMarechal

Additions:
No need to use or add Scratches in the Normal map result.
Specular might be in white or other light color.
Branch the Specular White Scratches into the Alpha Gradient and Adjust it in function to see just the Scratches.
Compositing Graph
Now look at the d Preview to see the Specular effect.
Compositing Graph
Cool Tip
You can use this trick fo any Type of metal. Dont forget that bright colors are more Shiny.
(use it with a light orange/brown color in duffuse to simulate Bronze texture)
Compositing Graph
Example
Compositing Graph


Deletions:
And the Specular might be in white or other light color.



Edited on 2006-10-25 14:14:09 by BenjaminMarechal

Additions:
How to configure Specular Sctraches effect For a Metal texture.

Deletions:
So i will explain How to configure Specular Sctraches effect For a Metal texture.



Oldest known version of this page was edited on 2006-10-25 14:06:55 by BenjaminMarechal []
Page view:
Hello there !!


So i will explain How to configure Specular Sctraches effect For a Metal texture.
in the diffuse map the scratches are Dark and they have to be Shiny on the Specular map.
For that Just Colorize your Scratches in black or other dark Color.
Compositing Graph
And the Specular might be in white or other light color.

Compositing Graph
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