Most recent edit on 2008-10-24 01:34:48 by SimonBrunel [Changed MaPZone version number]
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MaPZone 2.6 Documentation
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MaPZone 2.5 Documentation
Edited on 2007-05-24 05:03:05 by SimonBrunel [Removing **graph frame**]
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Graph frame
Edited on 2007-05-24 01:43:16 by SimonBrunel [Adding buttons "Tutorial" and "Tips and tricks"]
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Edited on 2007-02-28 09:37:24 by ChristopheSoum
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Edited on 2007-02-28 09:33:38 by ChristopheSoum
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Edited on 2007-02-28 09:32:55 by ChristopheSoum
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Graph frame
Edited on 2007-02-28 09:04:53 by ChristopheSoum
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A quick tour of the user interface of MaPZone2 can be found here∞.
Edited on 2007-02-28 09:04:30 by ChristopheSoum
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Edited on 2007-02-28 09:01:20 by ChristopheSoum
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~- Shared ressources and linking system
Edited on 2007-02-28 08:40:31 by ChristopheSoum
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Edited on 2007-02-28 08:14:39 by ChristopheSoum
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~- MaPZone2 Tour
Edited on 2007-02-26 08:56:51 by SimonBrunel
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Edited on 2007-02-26 07:58:38 by SimonBrunel [Editing main title]
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MaPZone 2.5 Documentation
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MaPZone 2.5
Edited on 2007-01-26 15:43:56 by SimonBrunel [changing MaPZone 2 to 2.5]
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MaPZone 2.5
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MaPZone2
Edited on 2007-01-12 17:36:05 by SimonBrunel [Layout modification]
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Edited on 2007-01-12 16:11:03 by CyrilleDamez
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MaPZone2 is an authoring tool dedicated to procedural textures edition and management. It produces textures based on Allegorithmic's patented FXMaps technology, that can be later on rendered at runtime in any program using the ProFX2 library, saving a huge amount of disk space. It can also be used simply to export bitmap textures for generic uses.
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MaPZone2 is an authoring tool dedicated to procedural textures edition and management. It produces textures based on Allegorithmic's patented FXMaps technology, that can be later on rendered at runtime in any program using the ProFX2 library, saving a huge amount of disk space. It can also be used simply to export bitmap textures for general uses.
Edited on 2006-11-28 11:08:25 by ChristopheSoum
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~- Shared ressources and linking system
Edited on 2006-10-26 17:39:35 by NicoWirrmann
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~- FxMaps
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~- FXMaps
Edited on 2006-10-26 17:36:31 by NicoWirrmann
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Oldest known version of this page was edited on 2006-10-26 17:34:00 by NicoWirrmann []
Page view:
MaPZone2
MaPZone2 is an authoring tool dedicated to procedural textures edition and management. It produces textures based on Allegorithmic's patented
FXMaps technology, that can be later on rendered at runtime in any program using the
ProFX2 library, saving a huge amount of disk space. It can also be used simply to export bitmap textures for general uses.
Building blocks of Allegorithmic procedural textures
General documentation about the basics of texture editing
Production pipeline : Managing textures for ProFX2
Read these to get the best performance out of ProFX2 in your game.
Building faster rendering and nicer looking sets of map.
Building faster rendering and nicer looking sets of map.
A quick tour of the user interface of MaPZone2 can be found
here∞.
Category:
CategoryGraphism