Most recent edit on 2007-01-12 14:04:48 by CyrilleDamez
Additions:
Importing Vector Graphics Content
Deletions:
Importing Vectoral Content
Edited on 2007-01-12 14:04:00 by CyrilleDamez
Additions:
To create and edit them, you can, for example, use Inkscape ( http://www.inkscape.org∞ ) which is a free vector graphics editor.
Deletions:
To create and edit them, you can, for example, use Inkscape ( http://www.inkscape.org∞ ) which is a free vectorial file editor.
Edited on 2007-01-12 11:06:30 by CyrilleDamez
Additions:
You can import SVG images in the compositing graph in MaPZone2.
You can adjust the precision depending on the size you want to allow for this SVG (the more precision the larger the .pfx file will be).
Deletions:
You can import SVG images in the CompositingGraph in MaPZone2.
You can adjust the precision depending on the size you want to allow to this SVG (the more precision the larger the .pfx file will be).
Edited on 2007-01-10 16:29:59 by NicoWirrmann
Additions:




Then click on the "None[...]" button under the Compositing Graph to load the file.

You can adjust the precision depending on the size you want to allow to this SVG (the more precision the larger the .pfx file will be).

Deletions:




Then click on the "load SVG file button" under the Compositing Graph to load the file and select its precision depending on the size you want to allow to this SVG (the more precision the larger the .pfx file will be).
Edited on 2006-10-25 12:51:11 by NicoWirrmann
Additions:
You can import SVG images in the CompositingGraph in MaPZone2.
Deletions:
You can import SVG images in the Compositing Graph in MaPZone2.
Edited on 2006-10-25 12:50:30 by NicoWirrmann
Additions:
Importing Vectoral Content
Edited on 2006-10-25 11:22:20 by NicoWirrmann
Additions:
Edited on 2006-10-25 11:13:33 by NicoWirrmann
Additions:
Once you get your SVG file you have to import it in MaPZone2 by creating a new "SVG Import" filter : Rght Click in the Compositing Graph.

Deletions:
Once you get your SVG file you have to import it in MaPZone2 by creating a new "SVG Import" filter.
Edited on 2006-10-25 11:03:20 by NicoWirrmann
Additions:
Note that all the SVG functions haven't been entirely implemented yet in ProFX2. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving.

Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Just remember to save your file as a "Plain SVG".
Deletions:
Just remember to save your file as a "solid SVG".
Note that all the SVG functions haven't been entirely implemented yet in ProFX2. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Edited on 2006-10-24 17:47:53 by NicoWirrmann
Additions:
Edited on 2006-09-26 16:10:47 by CyrilleDamez
Additions:
Note that all the SVG functions haven't been entirely implemented yet in ProFX2. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Deletions:
Note that all the SVG functions haven't been entirely implemented yet in ProFX. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Edited on 2006-09-26 16:10:21 by CyrilleDamez
Additions:
You can import SVG images in the Compositing Graph in MaPZone2.
Just remember to save your file as a "solid SVG".
Note that all the SVG functions haven't been entirely implemented yet in ProFX. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Then you can use this filter like any other filter.
If you want to use your SVG as an FXMap you have to connect it to a "FX filter To FX Map" node first.
Deletions:
You can actually import SVG in your Compositing Graph in MaPZone2.
Just remember to save you file as a "solid SVG".
Note that all the SVG functions haven't been completely implemented yet in ProFX. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Then you can use this filter as any other filter.
If you want to use your SVG as an FXMap you just have to add a "FX filter To FX Map" filter after it.
Edited on 2006-09-18 14:01:39 by CyrilleDamez
Additions:
To create and edit them, you can, for example, use Inkscape ( http://www.inkscape.org∞ ) which is a free vectorial file editor.
Note that all the SVG functions haven't been completely implemented yet in ProFX. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Note that you can also vectorize bitmap files (Shift+Alt+B).
Once you get your SVG file you have to import it in MaPZone2 by creating a new "SVG Import" filter.
Then click on the "load SVG file button" under the Compositing Graph to load the file and select its precision depending on the size you want to allow to this SVG (the more precision the larger the .pfx file will be).
Then you can use this filter as any other filter.
If you want to use your SVG as an FXMap you just have to add a "FX filter To FX Map" filter after it.
Deletions:
You can for exemple use Inkscape ( http://www.inkscape.org∞ ) which is a free vectorial file editor.
Furthermore you will need to convert all your objects and Strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before Saving. (SVG objects will be soon incorporated in the SVG importer).
Note that you can also convert Bitmap files (Shift+Alt+B).
When you get your SVG file you just have to import it in MaPZone2 by creating a new "SVG Import" filter.
Then click on the "load SVG file button" under the Compositing Graph to load the file and select the Precision of it depending of the size you want to allow to this SVG.
Then you can use this filter as any other one.
If tou want to use your SVG as an FXMap you just have to add a "FX filter To FX Map" filter after it.
Edited on 2006-09-15 13:24:16 by GillesFleury
Additions:
Category:
CategoryGraphism
Edited on 2006-09-12 14:06:14 by GillesFleury
Additions:
If tou want to use your SVG as an FXMap you just have to add a "FX filter To FX Map" filter after it.
Deletions:
If tou want to use your SVG as an FX Map you just have to add a "FX filter To FX Map" filter after it.
Edited on 2006-09-12 14:05:58 by GillesFleury
Additions:
You can for exemple use Inkscape ( http://www.inkscape.org∞ ) which is a free vectorial file editor.
Deletions:
You can for exemple use Inkscape ( http://www.inkscape.org/∞ ) which is a free vectorial file editor.
Edited on 2006-09-12 14:00:53 by GillesFleury
Additions:
You can for exemple use Inkscape ( http://www.inkscape.org/∞ ) which is a free vectorial file editor.
Furthermore you will need to convert all your objects and Strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before Saving. (SVG objects will be soon incorporated in the SVG importer).
When you get your SVG file you just have to import it in MaPZone2 by creating a new "SVG Import" filter.
Deletions:
You can for exemple use Inkscape ( http://www.inkscape.org/∞ )which is a free vectorial file editor.
Furthermore you will need to convert all your objects and Strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before Saving. (SVG object will be soon incorporated in the SVG importer).
When you get your SVG file you just have to import it in MaP | Zone by creating a new "SVG Import" filter.
Edited on 2006-09-12 13:59:57 by GillesFleury
Additions:
You can actually import SVG in your Compositing Graph in MaPZone2.
Deletions:
You can actually import SVG in your Compositing Graph.
Edited on 2006-09-12 11:48:29 by GillesFleury
Additions:
When you get your SVG file you just have to import it in MaP | Zone by creating a new "SVG Import" filter.
Deletions:
When you get your SVG file you just have to import it in MaP | Zone by creating a new "SVG Import" filter.
Oldest known version of this page was edited on 2006-09-12 11:46:25 by GillesFleury []
Page view:
You can actually import SVG in your Compositing Graph.
You can for exemple use Inkscape (
http://www.inkscape.org/∞ )which is a free vectorial file editor.
Just remember to save you file as a "solid SVG".
Furthermore you will need to convert all your objects and Strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before Saving. (SVG object will be soon incorporated in the SVG importer).
Note that you can also convert Bitmap files (Shift+Alt+B).
When you get your SVG file you just have to import it in
MaP | Zone by creating a new "SVG Import" filter.
Then click on the "load SVG file button" under the Compositing Graph to load the file and select the Precision of it depending of the size you want to allow to this SVG.
Then you can use this filter as any other one.
If tou want to use your SVG as an FX Map you just have to add a "FX filter To FX Map" filter after it.