Most recent edit on 2007-01-12 14:04:48 by CyrilleDamez

Additions:

Importing Vector Graphics Content



Deletions:

Importing Vectoral Content





Edited on 2007-01-12 14:04:00 by CyrilleDamez

Additions:
To create and edit them, you can, for example, use Inkscape ( http://www.inkscape.org ) which is a free vector graphics editor.

Deletions:
To create and edit them, you can, for example, use Inkscape ( http://www.inkscape.org ) which is a free vectorial file editor.



Edited on 2007-01-12 11:06:30 by CyrilleDamez

Additions:
You can import SVG images in the compositing graph in MaPZone2. You can adjust the precision depending on the size you want to allow for this SVG (the more precision the larger the .pfx file will be).

Deletions:
You can import SVG images in the CompositingGraph in MaPZone2.
You can adjust the precision depending on the size you want to allow to this SVG (the more precision the larger the .pfx file will be).




Edited on 2007-01-10 16:29:59 by NicoWirrmann

Additions:
SVG Import
SVG Import
SVG Import
SVG Import
Then click on the "None[...]" button under the Compositing Graph to load the file.
SVG Import
You can adjust the precision depending on the size you want to allow to this SVG (the more precision the larger the .pfx file will be).
Compositing Graph
Compositing Graph


Deletions:
Compositing Graph
Compositing Graph
Compositing Graph
Compositing Graph
Then click on the "load SVG file button" under the Compositing Graph to load the file and select its precision depending on the size you want to allow to this SVG (the more precision the larger the .pfx file will be).
Compositing Graph




Edited on 2006-10-25 12:51:11 by NicoWirrmann

Additions:
You can import SVG images in the CompositingGraph in MaPZone2.

Deletions:
You can import SVG images in the Compositing Graph in MaPZone2.



Edited on 2006-10-25 12:50:30 by NicoWirrmann

Additions:

Importing Vectoral Content





Edited on 2006-10-25 11:22:20 by NicoWirrmann

Additions:
Compositing Graph Compositing Graph



Edited on 2006-10-25 11:13:33 by NicoWirrmann

Additions:
Once you get your SVG file you have to import it in MaPZone2 by creating a new "SVG Import" filter : Rght Click in the Compositing Graph.
Compositing Graph
Compositing Graph


Deletions:
Once you get your SVG file you have to import it in MaPZone2 by creating a new "SVG Import" filter.



Edited on 2006-10-25 11:03:20 by NicoWirrmann

Additions:
Note that all the SVG functions haven't been entirely implemented yet in ProFX2. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving.
Compositing Graph
Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Just remember to save your file as a "Plain SVG".
Compositing Graph


Deletions:
Just remember to save your file as a "solid SVG".
Note that all the SVG functions haven't been entirely implemented yet in ProFX2. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.




Edited on 2006-10-24 17:47:53 by NicoWirrmann

Additions:
Compositing Graph



Edited on 2006-09-26 16:10:47 by CyrilleDamez

Additions:
Note that all the SVG functions haven't been entirely implemented yet in ProFX2. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.

Deletions:
Note that all the SVG functions haven't been entirely implemented yet in ProFX. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.



Edited on 2006-09-26 16:10:21 by CyrilleDamez

Additions:
You can import SVG images in the Compositing Graph in MaPZone2.
Just remember to save your file as a "solid SVG".
Note that all the SVG functions haven't been entirely implemented yet in ProFX. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Then you can use this filter like any other filter.
If you want to use your SVG as an FXMap you have to connect it to a "FX filter To FX Map" node first.


Deletions:
You can actually import SVG in your Compositing Graph in MaPZone2.
Just remember to save you file as a "solid SVG".
Note that all the SVG functions haven't been completely implemented yet in ProFX. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Then you can use this filter as any other filter.
If you want to use your SVG as an FXMap you just have to add a "FX filter To FX Map" filter after it.




Edited on 2006-09-18 14:01:39 by CyrilleDamez

Additions:
To create and edit them, you can, for example, use Inkscape ( http://www.inkscape.org ) which is a free vectorial file editor.
Note that all the SVG functions haven't been completely implemented yet in ProFX. You will therefore need to convert all your objects and strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before saving. Eventually, complete support for SVG will be added so that users won't need to convert their files anymore.
Note that you can also vectorize bitmap files (Shift+Alt+B).
Once you get your SVG file you have to import it in MaPZone2 by creating a new "SVG Import" filter.
Then click on the "load SVG file button" under the Compositing Graph to load the file and select its precision depending on the size you want to allow to this SVG (the more precision the larger the .pfx file will be).
Then you can use this filter as any other filter.
If you want to use your SVG as an FXMap you just have to add a "FX filter To FX Map" filter after it.


Deletions:
You can for exemple use Inkscape ( http://www.inkscape.org ) which is a free vectorial file editor.
Furthermore you will need to convert all your objects and Strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before Saving. (SVG objects will be soon incorporated in the SVG importer).
Note that you can also convert Bitmap files (Shift+Alt+B).
When you get your SVG file you just have to import it in MaPZone2 by creating a new "SVG Import" filter.
Then click on the "load SVG file button" under the Compositing Graph to load the file and select the Precision of it depending of the size you want to allow to this SVG.
Then you can use this filter as any other one.
If tou want to use your SVG as an FXMap you just have to add a "FX filter To FX Map" filter after it.




Edited on 2006-09-15 13:24:16 by GillesFleury

Additions:
Category:
CategoryGraphism




Edited on 2006-09-12 14:06:14 by GillesFleury

Additions:
If tou want to use your SVG as an FXMap you just have to add a "FX filter To FX Map" filter after it.

Deletions:
If tou want to use your SVG as an FX Map you just have to add a "FX filter To FX Map" filter after it.



Edited on 2006-09-12 14:05:58 by GillesFleury

Additions:
You can for exemple use Inkscape ( http://www.inkscape.org ) which is a free vectorial file editor.

Deletions:
You can for exemple use Inkscape ( http://www.inkscape.org/ ) which is a free vectorial file editor.



Edited on 2006-09-12 14:00:53 by GillesFleury

Additions:
You can for exemple use Inkscape ( http://www.inkscape.org/ ) which is a free vectorial file editor.
Furthermore you will need to convert all your objects and Strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before Saving. (SVG objects will be soon incorporated in the SVG importer).
When you get your SVG file you just have to import it in MaPZone2 by creating a new "SVG Import" filter.


Deletions:
You can for exemple use Inkscape ( http://www.inkscape.org/ )which is a free vectorial file editor.
Furthermore you will need to convert all your objects and Strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before Saving. (SVG object will be soon incorporated in the SVG importer).
When you get your SVG file you just have to import it in MaP | Zone by creating a new "SVG Import" filter.




Edited on 2006-09-12 13:59:57 by GillesFleury

Additions:
You can actually import SVG in your Compositing Graph in MaPZone2.

Deletions:
You can actually import SVG in your Compositing Graph.



Edited on 2006-09-12 11:48:29 by GillesFleury

Additions:
When you get your SVG file you just have to import it in MaP | Zone by creating a new "SVG Import" filter.

Deletions:
When you get your SVG file you just have to import it in MaP | Zone by creating a new "SVG Import" filter.



Oldest known version of this page was edited on 2006-09-12 11:46:25 by GillesFleury []
Page view:
You can actually import SVG in your Compositing Graph.
You can for exemple use Inkscape ( http://www.inkscape.org/ )which is a free vectorial file editor.
Just remember to save you file as a "solid SVG".
Furthermore you will need to convert all your objects and Strokes into paths (Shift+Ctrl+C and Ctrl+Alt+C) before Saving. (SVG object will be soon incorporated in the SVG importer).
Note that you can also convert Bitmap files (Shift+Alt+B).

When you get your SVG file you just have to import it in MaP | Zone by creating a new "SVG Import" filter.
Then click on the "load SVG file button" under the Compositing Graph to load the file and select the Precision of it depending of the size you want to allow to this SVG.

Then you can use this filter as any other one.
If tou want to use your SVG as an FX Map you just have to add a "FX filter To FX Map" filter after it.
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