Most recent edit on 2006-06-15 15:15:17 by ChristopheSoum
Additions:
Microsoft Visual Studio 2003 is required to link against the ProFX2 library (Multithread DLL common runtime version).
Deletions:
Microsoft Visual Studio 2003 is required to link against the ProFX2 library.
Edited on 2006-06-15 15:09:16 by ChristopheSoum
Additions:
Microsoft Visual Studio 2003 is required to link against the ProFX2 library.
Edited on 2006-04-21 11:14:33 by CyrilleDamez
Additions:
Hardware Requirements
Edited on 2006-04-20 15:39:49 by CyrilleDamez
Additions:
On PC, In order to run with full hardware acceleration on the GPU, it requires a shader model 3 compatible card with floating point blending mode (see the list of compatible cards). ProFX2 will also run on a computer equipped with a graphics card with lower specifications, but the texture rendering will be done using the CPU engine (which is also used in MapZone2).
Deletions:
On PC, In order to run with full hardware acceleration on the GPU, it requires a shader model 3 compatible card with floating point blending mode (see the list of compatible cards). ProFX2 will also run on a computer equipped with a graphics card with lower specifications, but he texture rendering will be done using the CPU engine (which is also used in MapZone2).
Edited on 2006-04-20 15:39:40 by CyrilleDamez
Additions:
On PC, In order to run with full hardware acceleration on the GPU, it requires a shader model 3 compatible card with floating point blending mode (see the list of compatible cards). ProFX2 will also run on a computer equipped with a graphics card with lower specifications, but he texture rendering will be done using the CPU engine (which is also used in MapZone2).
Deletions:
On PC, In order to run with full hardware acceleration on the GPU, it requires a shader model 3 compatible card with floating point blending mode (see the list of compatible cards). ProFX2 will also run on a computer equipped with a graphics card with lower specifications, tbut he texture rendering will be done using the CPU engine (which is also used in MapZone2).
Edited on 2006-04-20 15:38:34 by CyrilleDamez
Additions:
Categories
CategoryProgramming
Oldest known version of this page was edited on 2006-04-20 14:27:46 by CyrilleDamez []
Page view:
To this date,
ProFX2 is available for
XBox360 and
PCs.
On PC, In order to run
with full hardware acceleration on the GPU, it requires a
shader model 3 compatible card with
floating point blending mode (see the
list of compatible cards).
ProFX2 will also run on a computer equipped with a graphics card with lower specifications, tbut he texture rendering will be done using the CPU engine (which is also used in
MapZone2).