Most recent edit on 2007-01-12 14:03:01 by CyrilleDamez

Additions:
An FX-Map Link is a reference to an FX-Map stored in an external preset file. In a way, this quite like the concept of "shortcuts" to a file you can create on your desktop. See also the Shared Ressources and External Links pages for more details about this.

Deletions:
An FX-Map Link is a reference to an FX-Map stored in an external preset file. In a way, this quite like the concept of "shortcuts" to a file you can create on your desktop.



Edited on 2007-01-12 13:21:28 by CyrilleDamez

Additions:
An FX-Map Link is a reference to an FX-Map stored in an external preset file. In a way, this quite like the concept of "shortcuts" to a file you can create on your desktop.

I. The FX-Map Link Concept

Choosing "Open the referenced preset" is equivalent to opening the corresponding FX-Map set in the library:

II. Creating an FX-Map Set

The FX-Maps in "FX-Map Set 1" are optimized for video game and realtime rendering using the ProFX engine.
You can create your own FX-Map Set by adding another FX-Map Set in the "FX-Map Presets" folder in the library :


Deletions:
An FX-Map Link is a reference to an FX-Map stored in an external preset file. In a way, this quite like the concept of "ShortCuts" to a file you can create on your desktop.

I. FX-Map Link Concept

An FX-Map Link cannot be edited, it just a reference. To edit a FX-Map Preset you must open the "FX-Map Set 1" preset from the library.

II. Creating a FX-Map Set

The FX-Map in "FX-Map Set 1" are optimized for video game and realtime rendering using the ProFX engine.
You can create your own FX-Map Set by putting another FX-Map Set in the "FX-Map Presets" folder in the library :




Edited on 2007-01-12 11:38:19 by CyrilleDamez

Additions:
FX-Maps are the core procedural maps based on the specific algorithms patented by Allegorithmic.
An FX-Map Link is a reference to an FX-Map stored in an external preset file. In a way, this quite like the concept of "ShortCuts" to a file you can create on your desktop.
Most of the FX-Map Links you will use are stored in the "FX-Map Presets" folder. These FX-Maps are accessible through the Presets Tab on the left of the GUI :
To add an FX-Map Link, simply drag&drop the selected preset into the Compositing Graph:
"Set reference ...": Choose which FX-Map this link references
"Flatten reference ...": Converts the FX-Map Link to an editable FX-Map (i.e. make a local copy of it)
An FX-Map Link cannot be edited, it just a reference. To edit a FX-Map Preset you must open the "FX-Map Set 1" preset from the library.


Deletions:
FX-Maps are the core procedural map based on the specific algorithms patented by Allegorithmic.
An FX-Map Link is a reference to an FX-Map stored in an external preset. Most of the FX-Map Links you will use are stored in the "FX-Map Presets" folder. These FX-Maps are accessible through the Presets Tab on the left of the GUI :
To add a FX-Map Link, simply drag&drop the selected preset into the Compositing Graph:
"Set reference ...": Choose the FX-Map reference
"Flatten reference ...": Convert the FX-Map Link to an editable FX-Map
A FX-Map Link cannot be edited, it just a reference. To edit a FX-Map Preset you must open the "FX-Map Set 1" preset from the library.




Edited on 2007-01-11 14:24:40 by NicoWirrmann

Additions:

FX-Map and FX-Map Link

FX-Map Link
ProFX2 textures are created by combining FX-Maps with filters and vector graphics in MapZone2, ProFX2's authoring tool.
An FX-Map Link is a reference to an FX-Map stored in an external preset. Most of the FX-Map Links you will use are stored in the "FX-Map Presets" folder. These FX-Maps are accessible through the Presets Tab on the left of the GUI :
FX-Map Link

I. FX-Map Link Concept

To add a FX-Map Link, simply drag&drop the selected preset into the Compositing Graph:
FX-Map Link
The contextual menu of an FX-Map Link offers three specific items:
FX-Map Link
"Set reference ...": Choose the FX-Map reference
"Flatten reference ...": Convert the FX-Map Link to an editable FX-Map
A FX-Map Link cannot be edited, it just a reference. To edit a FX-Map Preset you must open the "FX-Map Set 1" preset from the library.
FX-Map Link
FX-Map Link
The FX-Map in "FX-Map Set 1" are optimized for video game and realtime rendering using the ProFX engine.
You can create your own FX-Map Set by putting another FX-Map Set in the "FX-Map Presets" folder in the library :
Create a FX-Map in a new preset. Here is a simple checker.
FX-Map Link
RMBon the FX-Map node and choose "Share this node..."
FX-Map Link
FX-Map Link
FX-Map Link
Return to the library and create a new preset, you can now access your own FX-Map Set.
FX-Map Link
FX-Map Link


Deletions:

FxMap and FxMap Link

FxMap Link
ProFX2 textures are created by combining FxMaps with filters and vector graphics in MapZone2, ProFX2's authoring tool.
An FxMap Link is a reference to an FxMap stored in an external preset. Most of the FxMap Links you will use are stored in the "FX-Map Presets" folder. These FxMaps are accessible through the Presets Tab on the left of the GUI :
FxMap Link

I. FxMap Link Concept

To add a FxMap Link, simply drag&drop the selected preset into the Compositing Graph:
FxMap Link
The contextual menu of an FxMap Link offers three specific items:
FxMap Link
"Set reference ...": Choose the FxMap reference
"Flatten reference ...": Convert the FxMap Link to an editable FxMap
A FxMap Link cannot be edited, it just a reference. To edit a FxMap Preset you must open the "FX-Map Set 1" preset from the library.
FxMap Link
FxMap Link
The FxMaps in "FX-Map Set 1" are optimized for video game and realtime rendering using the ProFX engine.
You can create your own FxMap Set by putting another FX-Map Set in the "FX-Map Presets" folder in the library :
Create a FxMap in a new preset. Here is a simple checker.
FxMap Link
RMBon the FxMap node and choose "Share this node..."
FxMap Link
FxMap Link
FxMap Link
Return to the library and create a new preset, you can now access your own Fx-Map Set.
FxMap Link
FxMap Link




Edited on 2007-01-11 13:37:45 by NicoWirrmann

Additions:
RMBon the FxMap node and choose "Share this node..."

Deletions:
Right-Click on the FxMap node and choose "Share this node..."



Edited on 2007-01-10 19:43:41 by ThierryFrey

Additions:
An FxMap Link is a reference to an FxMap stored in an external preset. Most of the FxMap Links you will use are stored in the "FX-Map Presets" folder. These FxMaps are accessible through the Presets Tab on the left of the GUI :
To add a FxMap Link, simply drag&drop the selected preset into the Compositing Graph:
The contextual menu of an FxMap Link offers three specific items:


Deletions:
An FxMap Link is a reference to an FxMap stored in an external preset. Most of the FxMap Links you will use are stored in the "FX-Map Presets" folder. These FxMaps are accessable through the Presets Tab on the left of the GUI :
To add a FxMap Link, simply drag&drop the wanted preset into the Compositing Graph:
FxMap Link Options:




Edited on 2007-01-10 18:29:55 by NicoWirrmann

Additions:

II. Creating a FX-Map Set



Deletions:

II. Creating a FxMap Set





Edited on 2007-01-10 18:29:23 by NicoWirrmann

Additions:
"Open the referenced preset...": Edit the referenced preset

Deletions:
"Open the referenced preset...": No Comment..



Edited on 2007-01-10 18:28:14 by NicoWirrmann

Additions:
"Set reference ...": Choose the FxMap reference "Flatten reference ...": Convert the FxMap Link to an editable FxMap
"Open the referenced preset...": No Comment..
You can create your own FxMap Set by putting another FX-Map Set in the "FX-Map Presets" folder in the library :


Deletions:
You can create your own FxMap Set by putting another FX-Map Set in the "FX-Map Presets" folder in the library :



Edited on 2007-01-10 18:20:15 by NicoWirrmann

Additions:

I. FxMap Link Concept

FxMap Link Options:
FxMap Link

II. Creating a FxMap Set

The FxMaps in "FX-Map Set 1" are optimized for video game and realtime rendering using the ProFX engine.


Deletions:
The FxMaps in "FX-Map Set 1" are optimized for video game and realtime rendering using the ProFX engine.



Edited on 2007-01-10 18:04:43 by NicoWirrmann

Additions:
The FxMaps in "FX-Map Set 1" are optimized for video game and realtime rendering using the ProFX engine.
You can create your own FxMap Set by putting another FX-Map Set in the "FX-Map Presets" folder in the library :
Create a FxMap in a new preset. Here is a simple checker.
FxMap Link
Right-Click on the FxMap node and choose "Share this node..."
FxMap Link
Name your preset.
FxMap Link
Save your preset in the "FX-Map Presets" folder.
FxMap Link
Return to the library and create a new preset, you can now access your own Fx-Map Set.
FxMap Link
FxMap Link




Edited on 2007-01-10 17:38:26 by NicoWirrmann

Additions:
A FxMap Link cannot be edited, it just a reference. To edit a FxMap Preset you must open the "FX-Map Set 1" preset from the library.
FxMap Link
FxMap Link




Edited on 2007-01-10 17:24:17 by NicoWirrmann

Additions:
FxMap Link
To add a FxMap Link, simply drag&drop the wanted preset into the Compositing Graph:
FxMap Link


Deletions:
FxMap Link



Edited on 2007-01-10 17:14:27 by NicoWirrmann

Additions:

FxMap and FxMap Link

FxMap Link
ProFX2 textures are created by combining FxMaps with filters and vector graphics in MapZone2, ProFX2's authoring tool.
An FxMap Link is a reference to an FxMap stored in an external preset. Most of the FxMap Links you will use are stored in the "FX-Map Presets" folder. These FxMaps are accessable through the Presets Tab on the left of the GUI :
FxMap Link


Deletions:

FxMaps

FxMap
ProFX2 textures are created by combining FX-Maps with filters and vector graphics in MapZone2, ProFX2's authoring tool.




Edited on 2006-11-07 16:58:27 by NicoWirrmann

Additions:
ProFX2 textures are created by combining FX-Maps with filters and vector graphics in MapZone2, ProFX2's authoring tool.

Deletions:
ProFX2 textures are created by combining FX Maps with filters and vector graphics in MapZone2, ProFX2's authoring tool.



Edited on 2006-11-07 16:58:15 by NicoWirrmann

Additions:
FX-Maps are the core procedural map based on the specific algorithms patented by Allegorithmic.

Deletions:
FX maps are the core procedural map based on the specific algorithms patented by Allegorithmic.



Edited on 2006-10-26 17:30:35 by NicoWirrmann

No differences.


Edited on 2006-10-25 12:49:56 by NicoWirrmann

Additions:

FxMaps





Edited on 2006-10-25 12:33:22 by NicoWirrmann

Additions:
FxMap



Oldest known version of this page was edited on 2006-09-18 13:03:55 by CyrilleDamez []
Page view:
FX maps are the core procedural map based on the specific algorithms patented by Allegorithmic. ProFX2 textures are created by combining FX Maps with filters and vector graphics in MapZone2, ProFX2's authoring tool.


Category:
CategoryGraphism
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