Most recent edit on 2007-10-16 08:55:11 by ChristopheSoum

Additions:
- Bitmap import



Edited on 2007-01-12 11:20:02 by CyrilleDamez

Additions:
- The smaller grey node is for FX-Filters to FX-Maps conversion (transform any result obtain by mixing Filters into something able to control them like an FX-Map)
(transform any result obtain by mixing Filters into something able to control them like an FX-Map)
Color Code (for the default Skin):
(transform any result obtain by mixing Filters into something able to control them like an FX-Map)
e.g.: emboss, colorize etc...
  • Output nodes are always in purple (e.g. Diffuse and Normal).

    Deletions:
    Filter Nodes are filters (such as Blur, Normal Map computation, etc.) taking, as inputs, either or both of these:
  • A FX Map, which will control the strength of the filter for every pixel. When, for a given pixel, the FX Map is white, then the strength of the blur for that pixel will be maximal. On the other hand, if the FX Map is black, the strength will be 0.
  • Another Filter Node, on which the filter will be applied. For the example of the Blur, this later will be applied on the input Filter Node result and controlled locally by the input FX Map.
  • Color Code (for default Skin):
    (transform any result obtain by mixing Filters into something able to feed them like a FX-Map)
    ex: emboss, colorize etc...
  • Outpout nodes are always in purple like the Diffuse and the Normal.



    Edited on 2007-01-11 16:25:06 by NicoWirrmann

    Additions:
    Color Code (for default Skin):
  • The FX-Maps are always in black.
  • The smaller grey node is for FX-Filters to FX-Maps
  • (transform any result obtain by mixing Filters into something able to feed them like a FX-Map)
    CategoryGraphism




    Edited on 2006-09-13 21:05:28 by DrD

    Additions:
    - A FX Map, which will control the strength of the filter for every pixel. When, for a given pixel, the FX Map is white, then the strength of the blur for that pixel will be maximal. On the other hand, if the FX Map is black, the strength will be 0.

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