Most recent edit on 2006-10-25 12:48:44 by NicoWirrmann
Additions:
Exporting Textures
There are several different ways to export your work in the editor.
Deletions:
There are several different way to export your work in the editor.
Edited on 2006-09-18 15:51:55 by CyrilleDamez
Additions:
There are several different way to export your work in the editor.
If you want to render a single output to bitmap to do some testing, or to set up your UVs in your favorite modeler, you can use the "Export Bitmap" option by right clicking on the output node:
Deletions:
There is different way to export your wotk.
If you want export a Bitmap to do some testing or to set up your UV you can use the "Export Bitmap" option by right clicking on the wanted "output" node:
Edited on 2006-09-15 13:20:24 by GillesFleury
Additions:
It also allows you to test the textures generation on PC or Xbox360 and to check the time it takes.
Deletions:
It also allows you to test the textures generation on PC or Xbox360 and to check the time it takes.
Edited on 2006-09-15 13:20:00 by GillesFleury
Additions:
Category:
CategoryGraphism
Edited on 2006-09-12 16:18:07 by GillesFleury
Additions:
It also allows you to test the textures generation on PC or Xbox360 and to check the time it takes.
Deletions:
It also allows you to test the texture generation on PC or Xbox360 and to check the time it takes.
Edited on 2006-09-12 16:17:45 by GillesFleury
Additions:
Then you will obtain a PFX file which contains all the descriptions of your textures.
This is this file you will have to import in you engine.
It also allows you to test the texture generation on PC or Xbox360 and to check the time it takes.
Oldest known version of this page was edited on 2006-09-12 15:14:29 by GillesFleury []
Page view:
There is different way to export your wotk.
If you want export a Bitmap to do some testing or to set up your UV you can use the "Export Bitmap" option by right clicking on the wanted "output" node:
To export the real procedural content, you have to get all the texture you want to be generated at once (all the texture of a level for exemple) in a single repertory.
Then click on the open (return to library) button of
MaPZone2 (it is the same window than the one you get when you starts
MaPZone2), select the repertory you want to export and click on the export/merge button: