Exporting Textures


There are several different ways to export your work in the editor.

If you want to render a single output to bitmap to do some testing, or to set up your UVs in your favorite modeler, you can use the "Export Bitmap" option by right clicking on the output node:
Compositing Graph



To export the real procedural content, you have to get all the texture you want to be generated at once (all the texture of a level for exemple) in a single repertory.
Then click on the open (return to library) button of MaPZone2 (it is the same window than the one you get when you starts MaPZone2), select the repertory you want to export and click on the export/merge button:
Compositing Graph

Then you will obtain a PFX file which contains all the descriptions of your textures.
This is this file you will have to import in you engine.
It also allows you to test the textures generation on PC or Xbox360 and to check the time it takes.

Category:
CategoryGraphism

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