Most recent edit on 2007-01-12 18:34:55 by CyrilleDamez
Additions:
Here are 3 ways to obtain a crack pattern in MapZone2 :
Deletions:
There are 3 ways to obtain a crack pattern in MapZone2 :
Edited on 2007-01-12 18:34:35 by CyrilleDamez
Additions:
II. Using an SVG image
Deletions:
II. Using a SVG image
Edited on 2006-10-25 18:10:57 by DrD
Additions:
There are 3 ways to obtain a crack pattern in MapZone2 :
Simply create a crack pattern with a vector graphics editor like InkScape∞ and import your work into MapZone2.
Please note that this method will increase the weight of the final PFX file.
Deletions:
There 3 ways to obtain a crack pattern in MapZone2 :
Simply, create a crack pattern with InkScape∞ and import your work into MapZone2.
By the way, this method will increase the weight of the final PFX file.
Edited on 2006-10-25 14:17:27 by NicoWirrmann
Additions:
Category:
CategoryGraphism
Edited on 2006-10-25 14:16:22 by NicoWirrmann
Additions:
Simply, create a crack pattern with InkScape∞ and import your work into MapZone2.
Deletions:
Simply, create a crack pattern with InkScape∞and import your work into MapZone2.
Edited on 2006-10-25 14:16:05 by NicoWirrmann
Additions:
Simply, create a crack pattern with InkScape∞and import your work into MapZone2.
Deletions:
Simply, create a crack pattern with InkScape and import your work into MapZone2.
Edited on 2006-10-25 14:11:48 by NicoWirrmann
Additions:
I. Using a Fractal Fx-Map
Then Right-Click on the Warp Filter and change the "Strengh" to 700%.

II. Using a SVG image
Simply, create a crack pattern with InkScape and import your work into MapZone2.
By the way, this method will increase the weight of the final PFX file.
Deletions:
I. Using a fractal Fx-Map
Edited on 2006-10-25 12:43:13 by NicoWirrmann
Additions:
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.
Add a WarpFilter next to the ColorizeFilter and plug it to the Cells FxMap.
Deletions:
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.
Add a WarpFilter next to the ColorizeFilter and plug it to the Cells FxMap.
Edited on 2006-10-25 12:35:47 by NicoWirrmann
Additions:
Add a fractal FxMap (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.
Deletions:
Add a fractal FxMap (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.
Edited on 2006-10-25 12:24:38 by NicoWirrmann
Additions:
Add a fractal FxMap (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.
Add a WarpFilter next to the ColorizeFilter and plug it to the Cells FxMap.
Deletions:
Add a fractal Fx-Map (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Add fractal Fx-Map (like "Cells_128*128) in the CompositingGraph and colorize it.
Add a WarpFilter next to the ColorizeFilter.
Oldest known version of this page was edited on 2006-10-25 12:04:09 by NicoWirrmann []
Page view:
How to create a crack pattern
There 3 ways to obtain a crack pattern in
MapZone2 :
I. Using a fractal Fx-Map
Add a fractal Fx-Map (like "Fractal_Summ_1_256*256) in the
CompositingGraph and colorize it.

Then modify the gradient in order to get this :
II. Using a Cellular Fx-Map
Add fractal Fx-Map (like "Cells_128*128) in the
CompositingGraph and colorize it.

Add a
WarpFilter next to the
ColorizeFilter.