Most recent edit on 2007-01-12 18:34:55 by CyrilleDamez

Additions:
Here are 3 ways to obtain a crack pattern in MapZone2 :

Deletions:
There are 3 ways to obtain a crack pattern in MapZone2 :



Edited on 2007-01-12 18:34:35 by CyrilleDamez

Additions:

II. Using an SVG image



Deletions:

II. Using a SVG image





Edited on 2006-10-25 18:10:57 by DrD

Additions:
There are 3 ways to obtain a crack pattern in MapZone2 : Simply create a crack pattern with a vector graphics editor like InkScape and import your work into MapZone2.
Please note that this method will increase the weight of the final PFX file.


Deletions:
There 3 ways to obtain a crack pattern in MapZone2 :
Simply, create a crack pattern with InkScape and import your work into MapZone2.
By the way, this method will increase the weight of the final PFX file.




Edited on 2006-10-25 14:17:27 by NicoWirrmann

Additions:
Category:
CategoryGraphism




Edited on 2006-10-25 14:16:22 by NicoWirrmann

Additions:
Simply, create a crack pattern with InkScape and import your work into MapZone2.

Deletions:
Simply, create a crack pattern with InkScapeand import your work into MapZone2.



Edited on 2006-10-25 14:16:05 by NicoWirrmann

Additions:
Simply, create a crack pattern with InkScapeand import your work into MapZone2.

Deletions:
Simply, create a crack pattern with InkScape and import your work into MapZone2.



Edited on 2006-10-25 14:11:48 by NicoWirrmann

Additions:

I. Using a Fractal Fx-Map

Then Right-Click on the Warp Filter and change the "Strengh" to 700%.
Crack Pattern

II. Using a SVG image

Simply, create a crack pattern with InkScape and import your work into MapZone2.
By the way, this method will increase the weight of the final PFX file.
Crack Pattern


Deletions:

I. Using a fractal Fx-Map





Edited on 2006-10-25 12:43:13 by NicoWirrmann

Additions:
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID. Add a WarpFilter next to the ColorizeFilter and plug it to the Cells FxMap.

Deletions:
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.
Add a WarpFilter next to the ColorizeFilter and plug it to the Cells FxMap.




Edited on 2006-10-25 12:35:47 by NicoWirrmann

Additions:
Add a fractal FxMap (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.


Deletions:
Add a fractal FxMap (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.




Edited on 2006-10-25 12:24:38 by NicoWirrmann

Additions:
Add a fractal FxMap (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Add a cellular FxMap (like "Cells_128*128) in the CompositingGraph and colorize it. You can Clone and modify it if necessary. Remember to never modify a FxMap with a UniqueID.
Add a WarpFilter next to the ColorizeFilter and plug it to the Cells FxMap.
Crack Pattern


Deletions:
Add a fractal Fx-Map (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Add fractal Fx-Map (like "Cells_128*128) in the CompositingGraph and colorize it.
Add a WarpFilter next to the ColorizeFilter.




Oldest known version of this page was edited on 2006-10-25 12:04:09 by NicoWirrmann []
Page view:

How to create a crack pattern


There 3 ways to obtain a crack pattern in MapZone2 :

I. Using a fractal Fx-Map

Add a fractal Fx-Map (like "Fractal_Summ_1_256*256) in the CompositingGraph and colorize it.
Crack Pattern
Then modify the gradient in order to get this :
Crack Pattern

II. Using a Cellular Fx-Map

Add fractal Fx-Map (like "Cells_128*128) in the CompositingGraph and colorize it.
Crack Pattern
Add a WarpFilter next to the ColorizeFilter.
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