Most recent edit on 2007-01-12 13:50:31 by CyrilleDamez

Additions:
The compositing graph is the nodal system of the authoring tool MaPZone2, and the main part of the texture creation process.
It allows you to combine Filters fed by FX-Map, FX-Maps-Links and FX-Filters to FX-Maps.
You can then combine the result of these filters with each other or with additional FX-Maps: the possibilities are endless.
RMB anywhere in the Compositing Graph area to open the contextual menu or go through the "Graph" Menu.
This contextual menu offers the following items:
More about the color code used in the default skin:
For more details about each type of filter node, refer to the page FX-Filters


Deletions:
The compositing graph is the nodal system of the authoring tool MaPZone2.
It allows you to combine Filters feed by FX-Map, FX-Maps-Links and FX-Filters to FX-Maps.
You can then use the result of these filters with each other or with additional FX-Maps: the possibilities are endless.
This the main part of the authoring tool for the Texture creation process.
RMB everywhere in the Compositing Graph area to open the contextual menu or go through the "Graph" Menu.
This contextual menu offers three specific items:
More about :
(transform any result obtain by mixing Filters into something able to feed them like a FX-Map)
For more details about every nodes, refer to the page FX-Filters.




Edited on 2007-01-12 11:04:17 by NicoWirrmann

Additions:

Connecting Nodes

Link Nodes




Edited on 2007-01-11 17:48:29 by NicoWirrmann

Additions:
Graph Nav

Thumb View

Reduce Mode

Cut Node Links

Cut Links


Deletions:
Graph Menu

Graph Menu

Graph Menu




Edited on 2007-01-11 17:30:40 by NicoWirrmann

Additions:

Reduce Mode

Graph Menu




Edited on 2007-01-11 16:27:13 by NicoWirrmann

Deletions:




Edited on 2007-01-11 16:26:25 by NicoWirrmann

Additions:
- The FX-Maps are always in black.
>The smaller grey node is for FX-Filters to FX-Maps
>The color nodes ares for FX-Filters.
>Outpout nodes are always in Purple like the Diffuse and the Normal.




Edited on 2007-01-11 16:19:53 by NicoWirrmann

Additions:

Compositing Graph functions and shortcuts

Navigation

Thumbnails View

CTRLRMBto enter Thumbs View :
Graph Menu

Node Creation Panel

Graph Menu


Deletions:

I. Compositing Graph functions

Navigation Shortcuts

CTRLRMBto enter Thumbs View

II. The Node Creation Panel

image




Edited on 2007-01-11 15:29:13 by NicoWirrmann

Additions:
It allows you to combine Filters feed by FX-Map, FX-Maps-Links and FX-Filters to FX-Maps.
You can then use the result of these filters with each other or with additional FX-Maps: the possibilities are endless.

I. Compositing Graph functions

Contextual Menu

Graph Menu Graph Menu

This contextual menu offers three specific items:
WMB to navigate in the Compositing Graph
Graph Menu

CTRLRMBto enter Thumbs View
>The FX-Maps are always in black color.
>The smaller grey node is for FX-Filters to FX-Maps
(transform any result obtain by mixing Filters into something able to feed them like a FX-Map)
>The color nodes ares for FX-Filters.
For more details about every nodes, refer to the page FX-Filters.


Deletions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps.
You can then use the result of these filters with each other or with additional FxMaps: the possibilities are endless.

I. Compositing Graph contextual menu

Graph Menu
>The FxMaps are always in black color.
>The smaller grey node is for FXFilterToFXMap
(transform any result obtain by mixing Filters into something able to feed them like a FxMap)
>The color nodes ares for FxFilters.
For more details about every nodes, refer to the page FxFilters.




Edited on 2007-01-11 13:50:24 by NicoWirrmann

Additions:
ALTRMBanywhere in the Compositing Graph area to open the quick panel.

Deletions:
The panel is very quick and easy to use with the command Alt+ Right Mouse Button everywhere in the Compositing Graph area.



Edited on 2007-01-11 13:47:50 by NicoWirrmann

Additions:
RMB everywhere in the Compositing Graph area to open the contextual menu or go through the "Graph" Menu.
Graph Menu


Deletions:
The contextual menu is accessable by the Right Mouse Button everywhere in the Compositing Graph area and through the "Graph" Menu.



Edited on 2007-01-11 11:48:14 by NicoWirrmann

Additions:

I. Compositing Graph contextual menu

The contextual menu is accessable by the Right Mouse Button everywhere in the Compositing Graph area and through the "Graph" Menu.

II. The Node Creation Panel

The panel is very quick and easy to use with the command Alt+ Right Mouse Button everywhere in the Compositing Graph area.


Deletions:
The Node Creation Panel
The panel is very quick and easy to use with the command Alt+ Right Clic everywhere in The Compositing Graph area.




Edited on 2007-01-11 10:46:32 by NicoWirrmann

Additions:
ex: emboss, colorize etc...

Deletions:
ex: emboss, colorize etc...



Edited on 2007-01-11 10:45:42 by NicoWirrmann

Additions:
(transform any result obtain by mixing Filters into something able to feed them like a FxMap)

Deletions:
(transform any result obtain by mixing Filters into something able to feed them like a Fxmap)



Edited on 2007-01-11 10:40:46 by NicoWirrmann

Additions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps.

Deletions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps.



Edited on 2007-01-10 18:11:32 by BenjaminMarechal

Additions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps.
You can then use the result of these filters with each other or with additional FxMaps: the possibilities are endless.


Deletions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps. You can then use the result of these filters with each other or with additional FxMaps: the possibilities are endless.



Edited on 2007-01-10 17:54:32 by BenjaminMarechal

Additions:
More about :

Deletions:
Into this :



Edited on 2007-01-10 17:52:15 by BenjaminMarechal

Additions:
>The color nodes ares for FxFilters.
>Outpout nodes are always in Purple like the Diffuse and the Normal.

For more details about every nodes, refer to the page FxFilters.


Deletions:
>The color nodes ares for filters.
>Outpouts nodes are always in Purple like the Diffuse and the Normal.




Edited on 2007-01-10 17:33:45 by BenjaminMarechal

Additions:
The panel is very quick and easy to use with the command Alt+ Right Clic everywhere in The Compositing Graph area.

(transform any result obtain by mixing Filters into something able to feed them like a Fxmap)
>Outpouts nodes are always in Purple like the Diffuse and the Normal.


Deletions:
The panel is very quick and easy to use with the command Alt+Right Clic everywhere in The Compositing Graph area.
(transform any result obtain by mixing Filters into something able to feed them.
(like a Fxmap)
>Outpouts are always in Purple like the Diffuse and the Normal.




Oldest known version of this page was edited on 2007-01-10 17:23:12 by BenjaminMarechal []
Page view:

The Compositing Graph


The compositing graph is the nodal system of the authoring tool MaPZone2.
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps. You can then use the result of these filters with each other or with additional FxMaps: the possibilities are endless.

This the main part of the authoring tool for the Texture creation process.
The compositing graph allows you also to define output nodes. Each output node corresponds to a bitmap that will be rendered by the ProFX2 engine at runtime in your game, and which can be used just like any regular bitmap image.

Compositing Graph

The Node Creation Panel

The panel is very quick and easy to use with the command Alt+Right Clic everywhere in The Compositing Graph area.

Into this :
>The FxMaps are always in black color.
>The smaller grey node is for FXFilterToFXMap
(transform any result obtain by mixing Filters into something able to feed them.
(like a Fxmap)
>The color nodes ares for filters.
ex: emboss, colorize etc...
>Outpouts are always in Purple like the Diffuse and the Normal.

image

CategoryGraphism
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