Most recent edit on 2007-01-12 13:50:31 by CyrilleDamez
Additions:
The compositing graph is the nodal system of the authoring tool MaPZone2, and the main part of the texture creation process.
It allows you to combine Filters fed by FX-Map, FX-Maps-Links and FX-Filters to FX-Maps.
You can then combine the result of these filters with each other or with additional FX-Maps: the possibilities are endless.
anywhere in the Compositing Graph area to open the contextual menu or go through the "Graph" Menu.
This contextual menu offers the following items:
- Import... : browse the library to merge in a preset
- Pan Mode : enter Pan Mode to navigate through the Compositing Graph
- Reduce : reduces the scale of the graph display (for a quicker navigation in large graphs)
- Thumbs View : shows thumbnail images of resulting bitmaps over each node. This makes it easier to understand how a given texture is built.
More about the color code used in the default skin:
- The FX-Maps nodes are always in black.
- The smaller grey node is for FX-Filters to FX-Maps (transform any result obtain by mixing Filters into something able to feed them like a FX-Map)
- Output nodes are always in purple (e.g. Diffuse and Normal).
For more details about each type of filter node, refer to the page FX-Filters
Deletions:
The compositing graph is the nodal system of the authoring tool MaPZone2.
It allows you to combine Filters feed by FX-Map, FX-Maps-Links and FX-Filters to FX-Maps.
You can then use the result of these filters with each other or with additional FX-Maps: the possibilities are endless.
This the main part of the authoring tool for the Texture creation process.
everywhere in the Compositing Graph area to open the contextual menu or go through the "Graph" Menu.
This contextual menu offers three specific items:
- Import... : browse the library to merge a preset
- Pan Mode : enter Pan Mode to navigate through the Compositing graph
- Reduce : enter to the Reduce Mode
- Thumbs View : shows thumbnails over each nodes
More about :
(transform any result obtain by mixing Filters into something able to feed them like a FX-Map)
- Outpout nodes are always in purple like the Diffuse and the Normal.
For more details about every nodes, refer to the page FX-Filters.
Edited on 2007-01-12 11:04:17 by NicoWirrmann
Additions:
Connecting Nodes
Edited on 2007-01-11 17:48:29 by NicoWirrmann
Additions:
Cut Node Links
Deletions:
Edited on 2007-01-11 17:30:40 by NicoWirrmann
Additions:
Reduce Mode
Edited on 2007-01-11 16:27:13 by NicoWirrmann
Deletions:
Edited on 2007-01-11 16:26:25 by NicoWirrmann
Additions:
- The FX-Maps are always in black.
- The color nodes ares for FX-Filters.
- Outpout nodes are always in purple like the Diffuse and the Normal.
Deletions:
- The FX-Maps are always in black color.
The color nodes ares for FX-Filters.
Outpout nodes are always in Purple like the Diffuse and the Normal.
Edited on 2007-01-11 16:21:24 by NicoWirrmann
Additions:
- The FX-Maps are always in black color.
The smaller grey node is for FX-Filters to FX-Maps
The color nodes ares for FX-Filters.
Outpout nodes are always in Purple like the Diffuse and the Normal.
Deletions:
>The FX-Maps are always in black color.
>The smaller grey node is for FX-Filters to FX-Maps
>The color nodes ares for FX-Filters.
>Outpout nodes are always in Purple like the Diffuse and the Normal.
Edited on 2007-01-11 16:19:53 by NicoWirrmann
Additions:
Compositing Graph functions and shortcuts
Navigation
Thumbnails View

to enter Thumbs View :
Node Creation Panel
Deletions:
I. Compositing Graph functions
Navigation Shortcuts

to enter Thumbs View
II. The Node Creation Panel
Edited on 2007-01-11 15:29:13 by NicoWirrmann
Additions:
It allows you to combine Filters feed by FX-Map, FX-Maps-Links and FX-Filters to FX-Maps.
You can then use the result of these filters with each other or with additional FX-Maps: the possibilities are endless.
I. Compositing Graph functions
Contextual Menu
This contextual menu offers three specific items:
- New Filter : creates a new Filter in the Compositing Graph
- New FX-Map : creates a new FX-Map, FX-Map Link or FX-Filters to FX-Maps
- Add External Links... : browse the library to import an External Link
- Import... : browse the library to merge a preset
- Pan Mode : enter Pan Mode to navigate through the Compositing graph
- Reduce : enter to the Reduce Mode
- Thumbs View : shows thumbnails over each nodes
Navigation Shortcuts
to navigate in the Compositing Graph

to enter Thumbs View
>The FX-Maps are always in black color.
>The smaller grey node is for FX-Filters to FX-Maps
(transform any result obtain by mixing Filters into something able to feed them like a FX-Map)
>The color nodes ares for FX-Filters.
For more details about every nodes, refer to the page FX-Filters.
Deletions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps.
You can then use the result of these filters with each other or with additional FxMaps: the possibilities are endless.
I. Compositing Graph contextual menu

>The FxMaps are always in black color.
>The smaller grey node is for FXFilterToFXMap
(transform any result obtain by mixing Filters into something able to feed them like a FxMap)
>The color nodes ares for FxFilters.
For more details about every nodes, refer to the page FxFilters.
Edited on 2007-01-11 13:50:24 by NicoWirrmann
Additions:

anywhere in the Compositing Graph area to open the quick panel.
Deletions:
The panel is very quick and easy to use with the command Alt+ Right Mouse Button everywhere in the Compositing Graph area.
Edited on 2007-01-11 13:47:50 by NicoWirrmann
Additions:
everywhere in the Compositing Graph area to open the contextual menu or go through the "Graph" Menu.
Deletions:
The contextual menu is accessable by the Right Mouse Button everywhere in the Compositing Graph area and through the "Graph" Menu.
Edited on 2007-01-11 11:48:14 by NicoWirrmann
Additions:
I. Compositing Graph contextual menu
The contextual menu is accessable by the Right Mouse Button everywhere in the Compositing Graph area and through the "Graph" Menu.
II. The Node Creation Panel
The panel is very quick and easy to use with the command Alt+ Right Mouse Button everywhere in the Compositing Graph area.
Deletions:
The Node Creation Panel
The panel is very quick and easy to use with the command Alt+ Right Clic everywhere in The Compositing Graph area.
Edited on 2007-01-11 10:46:32 by NicoWirrmann
Additions:
ex: emboss, colorize etc...
Deletions:
ex: emboss, colorize etc...
Edited on 2007-01-11 10:45:42 by NicoWirrmann
Additions:
(transform any result obtain by mixing Filters into something able to feed them like a FxMap)
Deletions:
(transform any result obtain by mixing Filters into something able to feed them like a Fxmap)
Edited on 2007-01-11 10:40:46 by NicoWirrmann
Additions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps.
Deletions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps.
Edited on 2007-01-10 18:11:32 by BenjaminMarechal
Additions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps.
You can then use the result of these filters with each other or with additional FxMaps: the possibilities are endless.
Deletions:
It allows you to combine Filters feed by FxMaps, FxMaps-Links and FxFilters to FxMaps. You can then use the result of these filters with each other or with additional FxMaps: the possibilities are endless.
Edited on 2007-01-10 17:54:32 by BenjaminMarechal
Additions:
More about :
Deletions:
Into this :
Edited on 2007-01-10 17:52:15 by BenjaminMarechal
Additions:
>The color nodes ares for FxFilters.
>Outpout nodes are always in Purple like the Diffuse and the Normal.
For more details about every nodes, refer to the page FxFilters.
Deletions:
>The color nodes ares for filters.
>Outpouts nodes are always in Purple like the Diffuse and the Normal.
Edited on 2007-01-10 17:33:45 by BenjaminMarechal
Additions:
The panel is very quick and easy to use with the command Alt+ Right Clic everywhere in The Compositing Graph area.
(transform any result obtain by mixing Filters into something able to feed them like a Fxmap)
>Outpouts nodes are always in Purple like the Diffuse and the Normal.
Deletions:
The panel is very quick and easy to use with the command Alt+Right Clic everywhere in The Compositing Graph area.
(transform any result obtain by mixing Filters into something able to feed them.
(like a Fxmap)
>Outpouts are always in Purple like the Diffuse and the Normal.
Oldest known version of this page was edited on 2007-01-10 17:23:12 by BenjaminMarechal []
Page view:
The Compositing Graph
The compositing graph is the nodal system of the authoring tool
MaPZone2.
It allows you to combine Filters feed by
FxMaps,
FxMaps-Links and
FxFilters to
FxMaps. You can then use the result of these filters with each other or with additional
FxMaps: the possibilities are endless.
This the main part of the authoring tool for the Texture creation process.
The compositing graph allows you also to define output nodes. Each output node corresponds to a bitmap that will be rendered by the
ProFX2 engine at runtime in your game, and which can be used just like any regular bitmap image.
The Node Creation Panel
The panel is very quick and easy to use with the command Alt+Right Clic everywhere in The Compositing Graph area.
Into this :
>The
FxMaps are always in black color.
>The smaller grey node is for
FXFilterToFXMap
(transform any result obtain by mixing Filters into something able to feed them.
(like a Fxmap)
>The color nodes ares for filters.
ex: emboss, colorize etc...
>Outpouts are always in Purple like the Diffuse and the Normal.
CategoryGraphism