The Compositing Graph


The compositing graph is the nodal system of the authoring tool MaPZone2, and the main part of the texture creation process.
It allows you to combine Filters fed by FX-Map, FX-Maps-Links and FX-Filters to FX-Maps.
You can then combine the result of these filters with each other or with additional FX-Maps: the possibilities are endless.

The compositing graph allows you also to define output nodes. Each output node corresponds to a bitmap that will be rendered by the ProFX2 engine at runtime in your game, and which can be used just like any regular bitmap image.

Compositing Graph


Compositing Graph functions and shortcuts




Contextual Menu


RMB anywhere in the Compositing Graph area to open the contextual menu or go through the "Graph" Menu.

Graph Menu Graph Menu


This contextual menu offers the following items:



Navigation


WMB to navigate in the Compositing Graph

Graph Nav


Connecting Nodes

Link Nodes



Cut Node Links

Cut Links



Thumbnails View


CTRLRMBto enter Thumbs View :
Thumb View



Reduce Mode

Reduce Mode



Node Creation Panel


ALTRMBanywhere in the Compositing Graph area to open the quick panel.

Graph Menu


More about the color code used in the default skin:


For more details about each type of filter node, refer to the page FX-Filters


CategoryGraphism

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