ProFX2Texture Struct Reference

#include <ProFX2.h>

List of all members.

Public Member Functions

void release ()
 Inline Texture / Surface release.
bool isValid () const
 Texture is valid.
 ProFX2Texture (LPDIRECT3DTEXTURE9 text=NULL, LPDIRECT3DSURFACE9 surf=NULL)

Public Attributes

LPDIRECT3DTEXTURE9 texture
 Direct3D Texture handle.
LPDIRECT3DSURFACE9 surface
 Direct3D base Surface handle.


Detailed Description

PROFX2 Texture handle structure. This structure is used for texture binding / grabbing. Contains both Direct3D Texture and corresponding Surface handles.


Constructor & Destructor Documentation

ProFX2Texture::ProFX2Texture LPDIRECT3DTEXTURE9  text = NULL,
LPDIRECT3DSURFACE9  surf = NULL
[inline]
 

Inline constructor from Direct3D Texture and Surface

Parameters:
text Direct3D Texture
surf Direct3D Surface associated with the texture


The documentation for this struct was generated from the following file:
Generated on Mon Apr 24 13:41:59 2006 for ProFX2 by  doxygen 1.4.6-NO